Video Games

So your doing all this in post game?

As in your overlords brainwashed you so much that even after they ditched you using the fruits of your labor you still toil in the name of productivity?

Pretty strong endorsement of the game if so.

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Yep. This is all in my second play through which has long been “completed”. I am going back around all the various factories to clean them up, finish “decorating” and - as much as possible - give them a consistent look.

The excuse is that it’s all good practice in building techniques - e.g. how to force something to fit when the automatic snapping doesn’t like it - and to work out what looks good. This is true, but the reality is that it’s mostly OCD.

Bottom line: this game is a virtual train set, just with the landscaping already done and access to drones and self-driving trucks. Once you come to that realization, it is glaringly obvious.

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Here’s an example: A catwalk run of stairs has a fixed height of 8m, so you cannot use it to connect between floors that are not multiples of 8m apart vertically. If you try, the stairs will either project past the upper floor or through the lower floor, with the handrails diving through the floor so that it all just looks odd.

But, as long as the floors are more than 8m apart, you can force two separate sets of stairs to “clip” into each other, one from the bottom and one from the top, so that it looks like one set of stairs. The game doesn’t make it straightforward, because the stairs will only snap to limited places, but you can use one of the greatest building tools in Satisfactory to get it done: the road barrier.

The road barrier is a little bit of decoration, but other buildables will snap to it. Meaning you can make a snapping point anywhere you can place a road barrier.

In this case, you run the stairs down through the floor, then take your road barrier and it will snap to the floor exactly where the stairs clip through. You can then delete the bottom set of stairs and, if you’ve placed the road barrier correctly, build a new set starting from the road barrier up that will overlap perfectly with the stairs above.

There are a lot of things you can do only by using other buildables to act as scaffolding or to create snapping points, and you can only figure that out with trial, error and/or YouTube. For example:

For sake of clarity, the only reason I am fucking around in my old Satisfactory saves is because I am waiting for 1.1 to come out in a couple of weeks. As I said, what I am doing now it is completely irrelevant to the game, but it’s good practice.

Case in point: portals. Very late in the game - in the last technology upgrade tier - is the ability to build portals that allow you to teleport between locations. I have not bothered with them before because I took one look at the requirements and noped out.

They require a buttload of late game parts to build, including the gnarly Superposition Oscillator. It takes 15 of those fuckers for each entry portal and 10 for each exit portal, and I am making 5 of them per minute. Even then, once installed each entry portal requires 2 Singularity Cells per minute to work, and I am making only 5 of those per minute which was all that I needed to finish the entire game.

But, now that I have become aware that you can deliver enough fuel by drone to run another drone from that location, the logistics of making these complicated late-game parts becomes much easier. To make the necessary Singularity Cells, I need 400 coal per minute and 200 “Strange Alien Material” (SAM) per minute, which combine to make Dark Matter Crystals.

The trick is that, while a convenient location with both these resources in sufficient abundance is fucking miles away, they boil down to only 20/pm of the DMCs that I can transport easily by drone. Otherwise, the Singularity Cells need Nuclear Pasta which I am already making in excessive amounts plus concrete and iron which is found everywhere.

So I built the DMC factory and set up drone ports to bring in those and the Nuclear Pasta to my new portal hub at my base factory. I added the necessary iron (225/pm) and concrete (600/pm) production to complete the manufacture of 10/pm of the Singularity Cells. These are piped directly into a row of 5 entry portals.

To be honest, as they are a one-time need, I bought the necessary Superposition Oscillators from he FicsIt shop using coupons earned by sinking excess production (which is everything now that the game is completed). I have already bought everything else available, so the coupons are just mounting up. I built the exit portals at 5 remote factories and, hey presto! I can now teleport around the map in an instant.

That’s the good news. The bad news is that this meant that I came across my basic copper parts factory which I built very early on in the game and haven’t even thought about for literally months. It’s not anywhere near as bad as the basic steel factory was but…hoo boy!

Also coming out on June 10th is Dune Awakening.

It is a game that, in a version of Dune where Paul Atreides is never born, sees you dumped on Arrakis with limited resources and you have to gather what you need to survive. So it’s Satisfactory on steroids spice?

Also, it has a multi-player option. In which case, I want to be Sting in a winged, leather plum-smuggler.

Seriously, though, it looks like a cross between Satisfactory and Red Dead. In which case, just take my fucking money!

Reviewer says that the beta was “buggy as hell”, so buying it on release day is probably a foolish idea.

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Dune: Awakening - Mac or Win?

Console. Not sure if it’s going to come out for PC on release date.

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It’s coming out for PCs on June 10. There’s a demo on Steam.

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I’m pumps!

The website Satisfactory Calculator lets you upload your save so that you can see everything on your map. The map feature in the game lets you see the map, but not any of the things you’ve added to it (which is how I lost/forgot about multiple factories).

Here’s my most recent save - the one I’ve been tinkering in. It shows the power grid (green) and rail network (pink) connecting all the building installations. It also shows how little I used of the map, which is huge.

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Here’s why Satisfactory is so insidious: you never stop playing it even when you’re not playing it. I just had this epiphany out of nowhere.

I fuel my jetpack with Liquid Biofuel because it’s the best - i.e. longest burning - fuel that can be packaged in plastic containers. The only better fuel is Rocketfuel, which I am making but it requires aluminium to package it (because it’s essentially a gas, not a liquid), and the two things simply do not coexist anywhere on the map.

While I am making aluminium bottles that work to package Rocketfuel, the very low numbers needed for a jetpack do not justify building the transportation infrastructure necessary. I made this decision because I am stupid…and before I really understood drones.

I can have a drone bring bottles to the Rocketfuel plant and just sit there until they are all used. The tap on the fuel would be so minimal that it wouldn’t interrupt power generation and I could just have the bottled fuel sent straight up into the cloud where it would be at my disposal anywhere on the map.

I’m not going to do anything about this now, but it’s definitely something I will add to my next play through.

…and because you knew I wouldn’t let it go, yes I just jumped into my old game and set this up. It took me about 15 minutes.

The lesson learned here is that - while a train network is necessary - it should be limited to moving bulk items like raw materials or really basic parts. My experience with using trains to move manufactured parts has been sub-optimal, and this is far better and more easily achieved using drones.

1.1 is out…

I have started a new save in Satisfactory 1.1, at the clifftop location as planned. While abundant with resources, the tight space and height changes has made it a challenge to get started. This location requires layering your factory, but early game you simply do not have the tools or materials to get this done. So I have ugly concrete ramps all over, but none of them in the right place when you need them.

As to 1.1 QoL changes, so far I have only been able to avail myself of the full copy feature and vertical nudge.

Previously, copying a machine (or anything) gave you a default version, but now you get all of the attributes including any custom coloring and, useful to me now, the recipe. So now, if I want to lay down a row of machines making iron plates, I place the first one, set the recipe, copy that machine and paste down the row of machines all already set to iron plates.

The nudge feature simply allows you to bump a machine by a metre from where you guesstimated it needs to be. It used to work only in the horizontal plane, but now we can nudge vertically. Before, if you wanted to place a conveyor splitter 4m in the air, the quick way was to build one, then another on top of it then a third which is at 4m after which you deleted the first two. Now you just press “H” to lock the item and Pg Up 4 times to nudge it up to 4m.

This is pretty informative…and funny.

“I want to ride an ornithopter, a sand worm and a bene gesserit.”

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This could be huge news…or it could be that there’s a new ass shot of Wiethoff going up on his OnlyFans.

Speculation ranges from a 60fps console upgrade to a Switch port to a DLC to a complete next-gen console remaster. Or it could be a new shot of Wiethoff’s ass going up on his OnlyFans.

Switch 2 would be huge for a console that’s already selling huge

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Rockstar may have a giant hole in its budget after bumping GTA6 nearly a year.

Roger Clark (Arthur Morgan) is getting in on the teasing now. My preference would be for both 1 & 2 to get a next-gen remaster. I’d buy that for any number of dollars.

DLC options could include a proper mission in Guarma; Mexico available in RDR2; the RDR2 map available in RDR1; an undead nightmare for RDR2.

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I’m all for rehashing/upgrading the first 2 and letting them take a much time as needed for 3 to knock it out of the park.

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