While I wait for Satisfactory 1.1 to come out of “experimental” (which should be in the next 2-3 weeks), I have been tinkering in my last play through. It’s completely pointless, but still satisfying to revisit factories and spruce them up a little. Much easier to do now that I am not concerned about a temporary cessation of production.
I have been trying out different ways to enclose machines and “decorate” factories. Like everything else in this game, practice makes perfect. For example, the simple act of putting a remote miner in a glass case of emotion helps me better understand how to put together walls and roofs, run power inside enclosed spaces and add lighting.
Lights, in particular, need a lot of space and have to have power. The alternative is to use display panels and crank the brightness up to 11, but these are not as controllable as lights which you can put onto a circuit with a control box that can change the settings for all of them at once (panels have to be configured individually).
One other feature I have yet to use in the game is the power switch. This is used to separate factories or segments of factories into individual power grids that can be shut off remotely from any switch on the same main grid. This level of power management allows you to shut down sub-grids if, say, you’re getting close to exceeding your power production and don’t want the grid to trip.
Even better, you can put sub-grids into priority groups, 1 - 8, such that in the event of power demand exceeding production, the system will shut down the lowest priority sub-grids first. Power production typically is not self-starting - you need power for start-up - so this allows you to keep the generating stations running in a situation that would otherwise have tripped the whole grid.
Restarting a worldwide grid is an absolute diabolical pain. If everything is connected openly, as soon as you re-start one power generating plant, everything will try to pull that power and it’ll trip again. So, without power switches, you have to travel your entire world disconnecting everything from the grid, then go station to station re-starting power production, and then go back around to reconnect the factories.
Luckily, I have so massively overbuilt my power production that I have not had to do this. But, next time, I am going to dive into the world of nuculer, and that is so complicated that I can see there being myriad ways that the plant will shut down.
Also last night I had a hankerin’ for some western action, so I booted up RDR2. I went to Van Horn just looking for a quiet drink, but some asshole picked a fight with me and now the entire town is dead. Not sorry.