This is why I love this game so much: there are so many ways to do things, you just have to make the leaps of logic. Here, a guy has a blueprint for a self-sustaining drone port that sits over a remote miner.
Late in the game, so many of the resources you need are in hard-to-get-to places where the chances of there being any infrastructure nearby is pretty much zero. So he designed a blueprint where a drone brings packaged fuel to run a generator and leaves with the mined resource. It just sits there - unconnected from everything - delivering the goods.
So today I found out that Liquid Biofuel is the best fuel for the jet pack. It burns slower and longer, which allows you to stay airborne longer and fly higher.
Liquid Biofuel is made, unsurprisingly, by taking solid biofuel and combining it with water. The only wrinkle is that it has to be packaged to use in the jet pack, which means you need plastic.
I wanted to check this out but, the thing is, I dismantled my biofuel plant as soon as I unlocked coal power because I wanted the space.
I had to start again from scratch. The production is pretty simple, and I set it up near my oil refineries so plastic was in ample supply. But you cannot fully automate biofuel production because it needs biomass made from leaves, wood and fungi, that can only be harvested by hand.
So there I was, scavenging for foliage like a fucking peasant. But the liquid biofuel is as advertised. Next new play through, I will make sure to locate my solid biofuel production in a place that’s convenient for it to be turned into packaged liquid later on in the game.
No. Weirdly, it will run on solid biofuel, but that’s only good for extended hops. You need a liquid fuel to get any kind of decent distance or height.
You can run trucks on coal, though. And you can run drones on processed nuclear waste, the downside being that any drone port that has a fuel store turns into a mini Chernobyl.