Video Games

Hope do you think a non-keyboard interface will fare?

No keyboard will be fine early on, but once you start building truck/train stations and drone ports, no keyboard will be a real ball ache.

You need to give them reasonably expansive names so that you can schedule pick ups and drop offs from a menu. You’ll build so many of each that “Train 1” and “Drone 2” won’t cut it unless you’re keeping a separate ledger.

Other than naming shit like that, though, you won’t need one. The game has a pretty sleek GUI.

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On Steam Deck you can invoke the onscreen keyboard at any time by pressing STEAM+X. If naming things is all you need a keyboard for, it’s completely doable.

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Ghost of Yōtei has you - stop me if you’ve heard this before - riding a horse, camping, fishing, doing side quests and collecting bounties while you chase down gang members.

That’s the snark aside. The game is stunning, the opening is intense and the combat - which you are just tossed into from the outset - is violent and beautiful.

The first thing you do after a traumatic cut scene to open the game is to stroll up the street while parents hurry to grab their kids and run into their houses, like you’re a stone cold badass straight out of a Kurosawa movie, and into a boss fight.

All of that takes place at night, lit by torches. But when the game opens up after that fight is over, you ride through a dark forest before bursting out into the sunshine. Absolutely epic.

Looks to be your customary open world fare, but the execution thereof is top notch. On my Sony 4k with surround, it’s quite the experience.

Highly recommended.

So I was bucked off my horse and mauled to death by a bear. Just in case you thought I was exaggerating the RDR1/2 comparison.

However, saying that this game is a re-skin of those games is a compliment, because it is that good. The atmosphere, environment and combat is vastly different, so I do not consider this a ripoff, and am enjoying it immensely.

Speaking of RDR, Rockstar updated the game description on Steam for the first time since 2019. There is no reason for that to happen unless there is something new coming in the RDR-verse. Coupled with previous espionage of the code following an update to RDR Online which was to do with porting saves over to a new game, this further fuels the expectation that a remaster of RDR2 is imminent.

Given that GTA6 is now expected to be bumped to September 2026 (from the current late-May release date), such a release would salve gamers’ chapped asses a little for the extended wait for GTA6 while giving Rockstar an instant revenue jolt.

My understanding is that Rockstar didn’t fuck around when dropping previous remasters, in that the announcement was made and the game was out within days. Seems to me that updating the game description is one of those things you do right before you expect a flood of eyes on the game page, so we could be very close.

For those of you wondering where I am with Satisfactory, I am on hiatus currently. Ghost of Yōtei is obviously taking up playing time, but I was stalled on my latest build before that.

I am not happy with the logistics I have built for my nuclear plant, but cannot face tearing it all down to start again. Additionally, I have some bad/unfinished builds around my world while my showpiece home base ended up being a bit of a monster, with random late-game parts being constructed on the roof and ungodly spaghetti inside.

To be honest, I lost control of my main base. While it is spitting out enough production to keep the cloud storage fed, it is not running efficiently and troubleshooting is just a depressing thought. Part of the issue here is that I did not understand the Modeler app properly when I started this play through, so the main base is not mapped at all.

Further, I find drones useful but wholly unsatisfying. I simply have to admit to myself that I am a trainspotter at heart and that is what I want to use in all but the most extreme circumstances.

Lastly, 1.2 is due out soon, and that will offer some more goodies for us to play with. So I have suspended the current playthrough in anticipation of a new start in 1.2 that is thoroughly mapped in the Modeler and based on train logistics.

In the meantime, here’s some train porn.

“I am on hiatus currently.” [Five thousand word post follows.]

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Somebody has to keep the spirit of Noe alive.

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It’s funny - and a tad disturbing - that as soon as I start playing and posting (on here only) about Ghost of Yōtei my YT feed got inundated with videos about the game. Most of them are about “things you need to do first”, which makes me laugh.

Things I need to do first? I need to lop that guy’s arm off. After that, I need to run that guy through with my katana. After that, I need to shoot a burning arrow into that guy’s face. After that, I need to Spartan-kick that guy off the edge of a cliff (and maybe shoot a burning arrow into his face as he falls).

Thanks for the advice, but I’ll figure out all the armor and charm combos when I start losing fights.

I just earned the “You Dropped This” trophy in Yōtei, which is only notable because it made me laugh.

You get it by bashing an opponent so hard they drop their weapon, which you pick up and throw at them for a satisfying brutal dispatching.

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Ghost of Yōtei is very good and, as I have said before, somewhat of a re-skinned RDR2. Having said that, there are a few things that you notice that Rockstar took the time to include but Sucker Punch did not.

For example, all NPCs can be “impacted” by you in RDR2; you can even kill mission-critical NPCs, which causes you to fail the mission. Yōtei doesn’t do that; you can unleash hell on an NPC that you’re meant to talk to, and it’s like hitting a building with soggy asparagus. However, one thing that is so much better in Yōtei is the map and fast travel.

RDR2 limits you to a few locations for fast travel, and you have to camp or be at a gang camp site in order to do it. The fast travel is signaled by a transition animation that quickly gets tedious. In Yōtei, you can fast travel to any place you have ever been - including the location of your last impromptu camp - from anywhere just by opening the map, and travel is instantaneous.

“But,” I hear you say, “the point of the game is to explore the map and not zip point-to-point.” I agree, and here Yōtei helps by graying out the areas of the map you have visited, so you know whether it is worth the ride over new ground or simply to fast travel over previously covered territory.

Couple this with your last camp being a fast travel destination, it makes grabbing provisions/upgrades so much easier as you do not have to lose your place. See there is an upgrade waiting for you at a fixed location? Drop a camp, fast travel to the town, do your business and fast travel back to the camp to pick up where you left off. In fact, you do not even have to do that to buy provisions, as you can call vendors to your camp to do business.

I am guessing that a lot of this is because of the power of the PS5, compared to the PS3/4 for which RDR2 was written; the “tedious” fast travel animation and limited spawn points covering up for the PS3/4’s memory and processor limitations. It will be interesting to see if any of this changes in the expected remaster of RDR2 for the PS5.

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When you’ve leveled all the fuck the way up and don’t need armor anymore.

I’m glad I’m happily married. The dating scene seems to have really changed since I was in my 20s.

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It’s like 2am in a Soho nightclub.

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Lots of things have changed since then. They even let women vote now.

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Yotei…roll credits.

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Can’t believe they didn’t name the hero “Ohtani”

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…and Platinum

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In a continuation of the humorous trophy titles, the last one I needed for platinum was called “Sayonara”, which is earned by drop-kicking an enemy off a cliff like this is Sparta.

I had completed all the main story, side quests and bounties at this point, so opportunities to get this done were hard to create. I just rode around near cliffs hoping to spawn a random raiding party then, when they showed up, trying to maneuver one to the cliff edge before getting killed because I was trying not to kill them (yet).

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