This is a safe space, right?
I sucked at Pole Position.
This is a safe space, right?
I sucked at Pole Position.
I suck at all racing games.
Show me a wall and I’ll run right into it.
Speaking of retro gaming options:
There was a C64 port of Gauntlet that I played constantly.
Just in case you wanted to know what 60 refineries in three rows of 20 looks like.
This little set-up takes 1,800 chunks of copper ore per minute, which the refineries turn into 4,500 copper ingots per minute (using water to more than double the standard yield because science), which then get smashed down into 750 bags of copper powder per minute.
I need 400 bags of copper powder per minute to make two…yes, two…cubes of Nuclear Pasta, of which I need 1,100 to satisfy to the orbital overlords, after which they’ll be diverted into making 20 Singularity Cells per minute.
I’m making extra copper powder because I have taken the executive decision not to leave any capacity in the ground anymore. There are three copper nodes here which, maxed out, produce 600 copper ore per minute. So I’m turn the fucking lot into powder in case I end up making more Nuclear Pasta and need the extra (it’s the only thing it’s used for).
Fun Fact: To get down to this location from where the other Nuclear Pasta components are is a huge drop (you can see a waterfall back right of the shot that should give you some idea). I was going to make another train spiral, but then I saw a cave entrance. It is like the Channel Tunnel and it winds it way up to near where I need to come out, so I have run train lines through the cave.
Having a train line down here now gives me access to a whole new section of the map.
Apple //c / ][gs for life!!!
My grid is purring along, pushing out 50+GW of power. That’s almost as much as I needed to finish the game last time. I put down those 60 refineries, each one overclocked to 200% because I just didn’t want to do the logistics for 120 refineries it would take to get the same production without overclocking. The power consumption is more that 2x, so there is a penalty for this, but power consumption was still comfortably under my grid’s output.
Then I started to make Nuclear Pasta. I put down three Particle Accelerators - each one overclocked - to produce four Nuclear Pasta cubes. Yes, four! They fired up and started dribbling out the cubes but, on a whim, I decided to check my grid. Woah! I was right on the limit.
I slapped down an Alien Power Augmenter - using up the Somersloops I had been saving for other purposes - which got me another 5.5GW (the machine adds 500MW of power plus augments production by 10%). That allowed me to let the Particle Accelerators run until I got to the 100 Nuclear Pasta cubes needed for Phase 3 of the Space Elevator parts, and then I deleted one of the machines and cut back production to 2 cubes per minute, saving me 4GW.
So now I have some headroom in my grid, but it is clear that I am going to need to at least double my generating capacity to finish this playthrough. With my know-how - and a treasure trove of alternate recipes - I could easily make a fuel power plant that produced 100GW, but this time around I promised myself that I was going to take a stab at nuclear power.
My plan was to complete Phase 3 and then go nuculer after that, but it seems that circumstances have caught up with me. I may be able to complete Phase 3 with the available power I have now, but the nuclear process is complex and requires a fair amount of power to make power. I need about 6GW to make the uranium fuel rods and convert the waste into a disposable form thereafter.
But the rewards are exponential. From just 300 uranium glowing blobs per minute, I can make a net 50GW including the power needed to convert the waste into disposable plutonium pellets. But…the water demands of this process are insane; nearly 6,000 cubic metres of water per minute, which takes 50 water extractors to satisfy.
The nuclear adventure doesn’t have to end there, though. Those disposable plutonium pellets are easily turned into plutonium fuel rods that can be burned to generate another 50GM, but that results in plutonium waste and there is only one way to get rid of that: turn it into Ficsonium and burn that for another 25GW.
Ficsonium isn’t complicated itself, but it does require a collection of complex late-game parts to make. Once you decide to burn the plutonium, you are pot-committed to go for Fisconium, so it’s basically a package deal. The plutonium/Fisconium process requires an additional 7,500 cm water per minute.
So, much like John Doe…I’ve gone and done it again.
This is the canyon where my main base building hangs off the cliffside (behind us in this view). Heading out the opposite way, my rail line makes a giant u-turn and one spur ends up at the top of the cliff ahead. So I extended the track from the base, along the canyon floor, and then built a spiral up to meet the clifftop line.
Trains automatically take the shortest route regardless of any other criteria, so having multiple ways to get to places is a good thing. I don’t have to worry about it; I just let the train take the strain.
Now I will extend the line out and meet up with another spur line way off in the distance, and from there down into the swamp where I will be clear cutting the flora and hunting fauna to extinction.
Trains are turning out to be my favorite part of this game. ![]()
Last night my son wanted all of us to go to an Astros game for his birthday, which was great except for the game itself. He’s a financial software programmer, and he said that his big project for the year was mostly done, and that he spent most of his time on the phone talking to underlings about their pieces of the program. He said that otherwise he had recently spent a lot of time building factories in his current video game.
He said that the organization of Limey’s factories verged on obsessive, and that because of Limey’s work we’d all soon be subject to the AI overlord.
ETA: He also said that DAS was now required to start the GameZone. Not really, but it’s true, at least until the next stupid loss.
Verged?
Honestly, obsession is the soul of this place. Astros fandom, video games, work…everything.
Entirely possible. Two elements of ADHD at play here:
Obsession? Who knew?
Related to these obsessions:
I have just removed Steam and my related games from my computer. I’m trying very hard to focus on the things that are very important to me, but damn this itch begs to be scratched.
I’ve done this. A few times.
This looks decent, but then most trailers do.
The trailer ends with the classic James Bond chord, which gives me the excuse to post this. This guy really gets the core of Bond.
Currently at the world‘s largest arcade and arcade museum in New Hampshire. (I’m in heaven by the way.) I’ve never seen so many pinball machines in my life
YES!!!
It’s been a while since I’ve seen Goldfinger, but I do not recall that specific scene.